Back

2012_332AB_P8

Viewing page version #4
(Restore this version) 

Modified: 1 April 2011, 10:57 AM   User: Tiberius Mihai  → TM

Project Name

 

I. Project Description

  Acest proiect presupune implementarea unui joc de X si 0 cu ajutorul unei placute de test(care realizeaza logica jocului) si a unei matrice de leduri care marcheaza pozitiile celor 9 casute pe care jucatorii le pot completa conform regulilor acestui joc.
  Din punct de vedere functional, placa de test comunica serial cu EZ/V3 prin intermediul unui diver de comuicatie seriala(MAX232) primind de la aceasta coordonata casutei ce urmeaza a fii completata. De mentionat, este faptul ca jucatorii
completeaza casutele in mod alternativ acest lucru fiind realizat automat de catre softul implementat pe microcontroller.
  Pentru a se putea completa cu X si 0 matricea jocului este utilizata tastatura de pe placa EV/Z3, mai exact cifrele de la 1 la 9. Codurile aferente tastelor care sunt apasate vor fi transmise serial catre placa de test unde vor fi prelucrate de catre programul realizat.
In functie de caracterele primite de la tastatura, programul va aprinde ledul corespunzator. Ledul va ramane aprins sau in mod continuu sau intermitent in functie de litera pe care o utilizaeaza jucatorul curent (pentru primul jucator care completeaza matricea se atribuie litera X iar pentru al doilea jucator litera 0).
In momentul in care un jucator a castigat (a completat o linie, o coloana sau o diagonala) toate cele noua leduri vor afisa litera corespunzatoare jucatorului. De asemena in momentul castigarii pe placa EZ/Z3 va fii afisat un mesaj in care se mentioneaza playerul care a terminat.









II. Project Requirements

What does the project require to be implemented (both hardware and software). Expected behavior.

Theacher Proposal
- placa cu PIC 50*100 placa test cu fludor. 9 leduri.
- implementare Xsi 0 3*3
Soft:
- 1 util vs computer.
Util introduce X sau 0 , calc face urm miscare - algorithm
Placa Z3 trimite la PIC mutarea efectuata,
La final daca util a castigat - buzzer .
LCD placii de Z3 va afisa mesaje semnificative.

 

III. User Flow

Describe the functionality from a users point of view. What an user can do with your app.

IV. Required components

The hardware components used. List them and take a screenshot of them.

V. Hardware Design

Add pictures and comments about the hardware implementation. Should include any schematic used in simulation (e.g. Proteus).

VI. Software Design

Describe the software functionality of your project, including code used on EV/Z3 board and the uC board. Discuss your algorithms, data flows and so on. Should post code samples of the most interesting bits.

VII. Results

Data about the final project implementation. Includes screenshots, movies, comments about your project in action.

VIII. Download

After you have presented your project at the laboratory (week 13-14) you will add all your sources here. Any hardware simulation used, code archive and so on.

IX. Status

You will have to update this every 2 weeks to include details of what you have done on your project. E.g.: aquired componets, made board, written code for EV/Z3

X. Personal Contribution

In case 2 or more students were involved, this section will contain what each student has done for the project. You will be asked when presenting project and graded individually on this.